Chapter One Agile is a collection of methods and methodologies Chapter Three Big Requirements Up Front is not good By delivering value frequently, embracing change is a good thing for projects, delivering software often allows teams and customers to adjust and collaborate Software may be different from the original design, but that's actually a good thing The best way to get feedback is through early delivery, even if what is delivered is only one functional feature, it's still a win-win situation The downside of early delivery is that the first version delivered to the customer is still far from the complete version. Some users and key stakeholders may find it really hard to adapt It's very common for someone to clearly explain something and then tell you to change it. The first step in welcoming changing requirements is to try to see things from the customer's perspective. This is usually not easy to do, but very enlightening Detailed documentation and traceability matrices can hide some team problems, encouraging a "Cover Your Ass" (CYA) attitude Progress reports themselves are not the best way to measure progress, relying on available software for progress measurement is the best method Maximizing the amount of unfinished work means building a system with minimal dependencies and useless code
Agile Learning Handbook | Scrum, XP, Lean, and Kanban Methods Book Review
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The handbook discusses Agile methodologies such as Scrum, XP, Lean, and Kanban. It emphasizes the importance of delivering value frequently, embracing change, and obtaining feedback early. It also highlights the challenges of early delivery and the need to view requirements from the customer's perspective. The handbook warns against relying too heavily on detailed documentation and encourages measuring progress through usable software. Additionally, it suggests minimizing unfinished work to create a system with minimal dependencies and unnecessary code.