Red Huang

Red Huang

Codeforces Round #203 (Div. 2) Bombs

It's just too easy, even easier than the second question...

Just avoid stepping on landmines and keep digging the nearest one.

Some people might ask, what if you accidentally step on a landmine? The answer is, if you take the shortest path, you won't step on a landmine.

//  
//        GGGGGGGGGGGGG        CCCCCCCCCCCCC               AAA  
//     GGG::::::::::::G     CCC::::::::::::C              A:::A  
//   GG:::::::::::::::G   CC:::::::::::::::C             A:::::A  
//  G:::::GGGGGGGG::::G  C:::::CCCCCCCC::::C            A:::::::A  
// G:::::G       GGGGGG C:::::C       CCCCCC           A:::::::::A  
//G:::::G              C:::::C                        A:::::A:::::A  
//G:::::G              C:::::C                       A:::::A A:::::A  
//G:::::G    GGGGGGGGGGC:::::C                      A:::::A   A:::::A  
//G:::::G    G::::::::GC:::::C                     A:::::A     A:::::A  
//G:::::G    GGGGG::::GC:::::C                    A:::::AAAAAAAAA:::::A  
//G:::::G        G::::GC:::::C                   A:::::::::::::::::::::A  
// G:::::G       G::::G C:::::C       CCCCCC    A:::::AAAAAAAAAAAAA:::::A  
//  G:::::GGGGGGGG::::G  C:::::CCCCCCCC::::C   A:::::A             A:::::A  
//   GG:::::::::::::::G   CC:::::::::::::::C  A:::::A               A:::::A  
//     GGG::::::GGG:::G     CCC::::::::::::C A:::::A                 A:::::A  
//        GGGGGG   GGGG        CCCCCCCCCCCCCAAAAAAA                   AAAAAAA  
#include <iostream>  
#include <cstdio>  
#include <cstring>  
#include <algorithm>  
#include <cmath>  
#include <climits>  
#include <vector>  
#include <set>  
#include <map>  
#include <queue>  
#include <cctype>  
#include <utility>  
#include <ctime>  
using namespace std;  
#ifdef DEBUG  
#define VAR(a,b) decltype(b) a=(b)  
#define debug(...) printf("DEBUG: "),printf(\_\_VA\_ARGS\_\_)  
#define gettime() end\_time=clock();printf("now running time is %.7f\\n",(float)(end\_time - start\_time)/CLOCKS\_PER\_SEC);  
#else  
#define VAR(a,b) \_\_typeof(b) a=(b)  
#define debug(...)  
#define gettime()  
#endif  
typedef unsigned int uint;  
typedef long long int Int;  
typedef unsigned long long int UInt;  
#define Set(a,s) memset(a,s,sizeof(a))  
#define Write(w) freopen(w,"w",stdout)  
#define Read(r) freopen(r,"r",stdin)  
#define Pln() printf("\\n")  
#define I\_de(x,n)for(int i=0;i<n;i++)printf("%d ",x\[i\]);Pln()  
#define De(x)printf(#x"%d\\n",x)  
#define For(i,x)for(int i=0;i<x;i++)  
#define CON(x,y) x##y  
#define Pmz(dp,nx,ny)for(int hty=0;hty<ny;hty++){for(int htx=0;htx<nx;htx++){\\  
    printf("%d ",dp\[htx\]\[hty\]);}Pln();}  
#define M 100005  
#define PII pair<int,int\>  
#define PB push\_back  
#define oo INT\_MAX  
#define Set\_oo 0x3f  
#define FOR(a,b) for(VAR(a,(b).begin());a!=(b).end();++a)  
#define eps 1e-6  
#define X first  
#define Y second  
clock\_t start\_time=clock(), end\_time;  
bool xdy(double x,double y){return x>y+eps;}  
bool xddy(double x,double y){return x>y-eps;}  
bool xcy(double x,double y){return x<y-eps;}  
bool xcdy(double x,double y){return x<y+eps;}  
int min3(int x,int y,int z){  
    int tmp=min(x,y);  
    return min(tmp,z);  
}  
int max3(int x,int y,int z){  
    int tmp=max(x,y);  
    return max(tmp,z);  
}  
int n;  
struct bombs{  
    int x,y;  
}bomb\[M\];  
bool cmp(bombs a,bombs b){  
    return abs(a.x)+abs(a.y)<abs(b.x)+abs(b.y);  
}  
int main() {  
    ios\_base::sync\_with\_stdio(0);  
    while(~scanf("%d",&n)){  
        for(int i=0;i<n;i++){  
            scanf("%d%d",&bomb\[i\].x,&bomb\[i\].y);  
        }  
        sort(bomb,bomb+n,cmp);  
        int ans=0;  
        for(int i=0;i<n;i++){  
            int tx=abs(bomb\[i\].x);  
            int ty=abs(bomb\[i\].y);  
            if(tx)ans+=2;  
            if(ty)ans+=2;  
            ans+=2;  
        }  
        printf("%d\\n",ans);  
        for(int i=0;i<n;i++){  
            int tx=abs(bomb\[i\].x);  
            int ty=abs(bomb\[i\].y);  
            if(tx){  
                if(bomb\[i\].x>0)printf("1 %d R\\n",tx);  
                else printf("1 %d L\\n",tx);  
            }  
            if(ty){  
                if(bomb\[i\].y>0)printf("1 %d U\\n",ty);  
                else printf("1 %d D\\n",ty);  
            }  
            printf("2\\n");  
            if(tx){  
                if(bomb\[i\].x>0)printf("1 %d L\\n",tx);  
                else printf("1 %d R\\n",tx);  
            }  
            if(ty){  
                if(bomb\[i\].y>0)printf("1 %d D\\n",ty);  
                else printf("1 %d U\\n",ty);  
            }  
            printf("3\\n");  
        }  
    }  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
}  

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